Rules of the degen world. Short, because you won't read long.
Your hourly quota depends on your bag. Tiers are configurable; the live ones are:
| hold at least | blocks / hour |
|---|
Any builder can claim one parcel (16×16, full height) where they stand, via the in-game button. Only the owner can change blocks inside. Release it from your profile. Set a crew ticker on your profile and your parcel is coloured with your crew on the world map: that's the territory war.
Creator fees collected on pump.fun are sent to the pot wallet. Each round (7 days), holders vote for the best captured build in the gallery (one vote per wallet per round). When the round closes, the pot is split 50 / 30 / 20% between the top builds. Payouts are on-chain and listed in the gallery.
Press C in the game: you get two images (X 16:9 and TikTok 9:16) with your name, coordinates and a direct link to that spot. Signed-in captures enter the weekly vote. Timelapses of the whole world or any zone are generated from the change log on the gallery page and exportable as .webm.
$QBLOCK is launched on pump.fun. The contract address is shown on the home page once live. Nothing in this game ever asks you to sign a transaction: wallet sign-in is a message signature only.
The terrain generator takes one seed in (0,1). The $QBLOCK seed is derived from a measurement on IBM Quantum hardware: a circuit of 8 qubits, a Hadamard gate on each (equal superposition of 0 and 1), measured 8 times = 64 bits. Seed = the first 52 bits of sha256(bits) as a fraction. The script is server/scripts/quantum_seed.py in the repo; the job id can be checked on the IBM Quantum platform.
| status | — |
| backend | — |
| job id | — |
| measured at | — |
| bits | — |
| sha256 | — |
| seed | — |
Verify offline: python3 server/scripts/quantum_seed.py --derive <bits> prints the seed; it must match the one the world runs on (/api/config).
| Left click / Right click | break / place |
| Wheel, 1–9 | change block |
| WASD, Space, Shift | move, jump / fly up, sneak / fly down |
| Q | walk / fly |
| C | capture |
| E | menu |
| Mobile | on-screen joystick, tap to place, long press to break |
$QBLOCK's engine is based on minecraft-threejs by Vyse12138 (Yulei Zhu), MIT license. $QBLOCK's code is MIT too. Textures, block icons, menu art, sounds and music are original, generated procedurally for this game. Fonts: Silkscreen and Pixelify Sans (SIL Open Font License). $QBLOCK is a generic cube-building game and is not affiliated with any other game or company.